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- Path: news2.ios.com!usenet
- From: larrymb@gramercy.ios.com (UNREGISTERED VERSION)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: WANTED: AGA-Guide !!!!
- Date: 7 Mar 1996 18:34:34 GMT
- Organization: Internet Online Services
- Message-ID: <1838.6639T985T2579@gramercy.ios.com>
- References: <4hif5p$jkq@sinsen.sn.no> <DnuG2p.FHv@cix.compulink.co.uk>
- NNTP-Posting-Host: ppp-60.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >> Why go through all the trouble, when you could use the OS? That
- >> way you DON'T have to figure out diwstart/stop values etc. The
- >> OS takes care of it for you.
- >Many people don't bother to learn OS programming on the Amiga (especially
- >those who begun as demo coders, like myself) because they
- >a) think it's slow,
- >b) think it's uncool,
- >c) think it's too complex to learn.
- >All three points are wrong, of course.
- I gotta disagree somewhat on that first one there. And if you include such
- nasties like say gels and bobs then I've got to disagree with all three.
-
- >There are plenty of times you should use the OS, and I tend to most of
- >the time nowdays. But there are certain things you can't do in the OS (or
- >at least not reliably) that you can only do by hitting the hardware.
- >A good programmer should be able to make a valued judgement on whether to
- >use the OS or the hardware. I've just written a small game which is
- >totally 100% OS legal (even down to intuition double-buffering), it took
- >a fraction of the time it would have taken to write if I'd hit the
- >hardware.
- >But if I'd wanted multi-layer parallax scrolly copper bar stuff I'd have
- >been a fool not to have built my own copperlist for it.
-
- Well said. Sometimes you need to hit the hardware and doing so does not make
- one the anti-christ. Yet, with something like say a wordprocessor or a game
- that doesn't need tons of realtime action and copper tricks, it's usually best
- to stick with the OS. I started out OS only and let's just say that
- attempting games/demos with it wasn't pretty (especially when I originally
- had tried to use the GELS system for it, jeez even a simple Donkey Kong
- thing with only a few of the object yet working ran at only 1-2 fps at
- best). Later I also got into program the chips directly. Much quicker/exciting
- /interesting.
-
- >Jolyon
-
-